Guess it's for the better because it's the basic PSO formula.
Its better not to be an Open world to be honest, remember how Maplestory good maps were hogged by Top level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable area players can't access without no clip hacking out of bounds and that bot simply kill all of them in a minute and loot it all, and sell them into the Player Shop for exorbitant costs to get Meseta to sell RMT from? I would not mind a Pawn, like Dragon's Dogma, which learns from you while you play together.
And the manner that the games coexist with all the block-like system! Im officially hyped now, thank you pso2 devs for clearing it all up! Not the greatest fan of how there appears to be two completely separate body meshes for style, and it cannot be mixed and matched. No matter really happy with how this is playing out. Maybe due to New Genesis's Physique Character is probably having additional details such as Skin Lustre and Moving Finger animations that cannot be moved over to PSO2 base game, The only desire I had is that one day, they would patch every fashion to be mix and mash potential, such as for instance, utilizing a CAST arm in NGS while another parts are PSO2 components to keep the fingers moving etc..
Check out www.pso2ah.com for more details.