Everyone's upset their"progress" won't move over, but nobody seems to realize that NGS is an entirely different game style from PSO2 as we now know it. We do not even know if the ability trees or pool of available skills are 1:1 between PSO2 and NGS. They likely aren't. This is like being upset your Xenoblade Chronicles progress does not move over to Xenoblade Chronicles 2. They have comparable combat systems with comparable leveling mechanisms, but they are not the same.
That comparison holds true involving PSO2 and NGS. What you are whining about is completely unrealistic. And, if you are so much of a PSO2 purist that you'll just refuse to play NGS, nice, don't. You're still getting a complete graphical overhaul of the main game, and that alone is enough to get excited about. You're behaving like that may supercede PSO2 in every manner and that the current PSO2 will just die. The original PSO2 is getting a full engine rework and graphic overhaul, it couldn't be farther from being dead. What more do you want?
Both in structure and in method. Something like"crap NGS Advance Quests while angling for RNG PSE drops for 20 levels on each class" would be a problem. Class levels with varying classes versus 80 character levels without a varying classes) would help.This way the game has the main core aspects players anticipate but is fresh and new at the exact same time. I believe it's still going to be instanced and not open world. Gameplay shown up to now has shown 8 participant instance maxes. This would not break current AI systems, considering the existing AI simply follow your route or teleport to you if they have stuck. The world is huge and open, but everything out of cities was instanced. I'm thinking it is going to be a similar approach to what Dragon's Dogma Online had. The world is open and huge, but everything out of towns was instanced. They watered down the climbing to a formula and changed a bunch of classes but now that it's gone I always wish to play it.
Check out www.pso2ah.com for more details.