I 100% believe this was the case in Hearthstone. I haven't played in a very long time but back when they started adding cards there would be some brand new broken strategy everyone needed to play and Blizzard sat around for weeks saying everything was fine before waiting to launch a few half-assed counter in another expansion. When it failed they eventually delivered a balance patch to repair the original issue. I'm sure people stuck around just to see whether the new cards could change anything so the player numbers were boosted.
Agree. I really do think there's an element of the devs tricking themselves into believing their"systems" and articles are at least kind of fun. They definitely"overdesign", starting with the rewards and working backward from there instead of really thinking if those systems themselves are enjoyable.
However, in BFA, everyone knew Azerite armor was crap in beta and blizzard said dont worry we've got fixes in shop. In Beta shamans were dreadful and had several bugs and issues which weren't addressed. The first tier comes around and instead of them fixing shamans they say the initial patch Shamans will probably be fixed. They made insect fixing shamans a material attribute in the first significant patch in an effort to keep people subscribed or deliver them back to the match.
Wouldn't expanding upon a system instead of scrapping it and doing something else be better to them? They would save time not having to design a whole new system, and most of the time the system they are actually already using, they have only spent a year fixing. Why go through that cycle instead of using the fixed system.
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