Examples: any liquid + any iron thing = coroded iron thing. It becomes unusable or ought to be brought to the adequate shop to repair. If brand new items cannot be introduced - potential to turn unusable for a while or even ityem just disappears. Any beverage + any non-armor dressing random colors, depending on beverage colour. Cannot be changed and dress is worth 10% shop price.
Any cooked meat or fish + any weapon = half a portion (if fresh things cannot be introduced, the food cure 50 percent less). Any cake, pizza any weapon = destroy food (potion disappears). Any alcohol + fire = greater fire, like explosion in the mines.
Any cooked meat= sandwitch. However, it gives only 50% of every item. Members should have an option to add butter. Sandwitch could be cooked on cooker only giving marginally more hp than original. Any meat+fire = burnt meat. Now doesn't operate on some fish. Everything should be burnable!
0re+ore = 1 ore. Metal can be extracted using Superheat spell just and it's obviously the cheapest metal (if oplayer joins gold+copper, superheat will extract aluminum ). Clay+bucket= unusable bucket. Clay is supposed to be glued. Any melee weapon+any arrow = destroyed arrow. Player is supposed to cut off arrow heads.
Any food + any neutral NPC = a word of gratitude. Neutral NPS may be men and girls, guards, and various bot-like npcs (doomsayer, duke of Lumbirdge etc). Any item (jewelry, armor)+guard = salute in the guards round. Thing is seen just, guards can't drop it. Player can't offer armor or weapons reduced in level than guards (if guards should wield steel firearms, iron and aluminum cannot be offered)
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